import TickTask from '../../utils/componentbase/TickTask'; export default Flash; declare namespace Flash { /** * Flash configuration. */ interface IConfig { /** * Flash duration in ms. */ duration?: number, /** * Repeat count. */ repeat?: number, } namespace Events { /** * Complete callback. */ type CompleteCallbackType = ( /** * Target game object. */ gameObject: Phaser.GameObjects.GameObject, /** * Flash component. */ flash: Flash ) => void; } } /** * Flash effect component. */ declare class Flash extends TickTask { /** * Create a Flash component. * @param gameObject - Target game object. * @param config - Flash configuration. */ constructor( gameObject: Phaser.GameObjects.GameObject, config?: Flash.IConfig ); /** * Enable or disable the component. * @param enable - True to enable. * @returns This instance. */ setEnable(enable?: boolean): this; /** * True if enabled. */ enable: boolean; /** * Trigger a flash. * @param duration - Duration in ms. * @param repeat - Repeat count. * @returns This instance. */ flash( duration?: number, repeat?: number ): this; /** * Trigger a flash with config. * @param config - Flash configuration. * @returns This instance. */ flash(config: { /** * Duration in ms. */ duration?: number, /** * Repeat count. */ repeat?: number, }): this; /** * Set duration. * @param duration - Duration in ms. * @returns This instance. */ setDuration(duration: number): this; /** * Duration in ms. */ duration: number; /** * Set repeat count. * @param repeat - Repeat count. * @returns This instance. */ setRepeat(repeat: number): this; /** * Repeat count. */ repeat: number; }