import Fade from './Fade'; /** * Fade out a game object and destroy on complete. * @param gameObject - Target game object. * @param duration - Duration in ms. * @param fade - Optional Fade instance. * @returns Fade instance. */ export default function FadeOutDestroy( gameObject: Phaser.GameObjects.GameObject, duration: number, fade?: Fade ): Fade; /** * Fade out a game object with optional destroy mode. * @param gameObject - Target game object. * @param duration - Duration in ms. * @param destroyMode - True to destroy on complete. * @param fade - Optional Fade instance. * @returns Fade instance. */ export default function FadeOutDestroy( gameObject: Phaser.GameObjects.GameObject, duration: number, destroyMode?: boolean, fade?: Fade ): Fade;