/** * Fade in a game object. * @param duration - Duration in ms. * @param alpha - Alpha value. * @returns Target game object. */ declare function FadeIn( duration: number, alpha?: number ): Phaser.GameObjects.GameObject; /** * Fade in a game object and return a promise. * @param duration - Duration in ms. * @param alpha - Alpha value. * @returns Promise resolved on complete. */ declare function FadeInPromise( duration: number, alpha?: number ): Promise; /** * Test if a fade-in is running. * @returns True if running. */ declare function IsRunningFadeIn(): boolean; /** * Fade out a game object and destroy on complete. * @param duration - Duration in ms. * @returns Target game object. */ declare function FadeOutDestroy( duration: number ): Phaser.GameObjects.GameObject; /** * Fade out a game object and destroy on complete, returning a promise. * @param duration - Duration in ms. * @returns Promise resolved on complete. */ declare function FadeOutDestroyPromise( duration: number ): Promise; /** * Fade out a game object. * @param duration - Duration in ms. * @returns Target game object. */ declare function FadeOut( duration: number ): Phaser.GameObjects.GameObject; /** * Fade out a game object and return a promise. * @param duration - Duration in ms. * @returns Promise resolved on complete. */ declare function FadeOutPromise( duration: number ): Promise; /** * Test if a fade-out is running. * @returns True if running. */ declare function IsRunningFadeOut(): boolean; /** * Test if any ease fade is running. * @returns True if running. */ declare function IsRunningEaseFade(): boolean; declare const FadeMethods: { fadeIn: typeof FadeIn, fadeInPromise: typeof FadeInPromise, fadeOutDestroy: typeof FadeOutDestroy, fadeOutDestroyPromise: typeof FadeOutDestroyPromise, fadeOut: typeof FadeOut, fadeOutPromise: typeof FadeOutPromise, isRunningFadeIn: typeof IsRunningFadeIn, isRunningFadeOut: typeof IsRunningFadeOut, isRunningEaseFade: typeof IsRunningEaseFade, } export default FadeMethods; export { FadeIn, FadeInPromise, FadeOutDestroy, FadeOutDestroyPromise, FadeOut, FadeOutPromise, IsRunningFadeIn, IsRunningFadeOut, IsRunningEaseFade }