import Fade from './Fade'; /** * Fade in a game object. * @param gameObject - Target game object. * @param duration - Duration in ms. * @param alpha - Alpha value or range. * @param fade - Optional Fade instance. * @returns Fade instance. */ export default function FadeIn( gameObject: Phaser.GameObjects.GameObject, duration: number, alpha?: number | { start: number, end: number }, fade?: Fade ): Fade;