import * as EffectProperties from './EffectProperties'; export default AddEffectProperties; declare namespace AddEffectProperties { interface IConfig { /** * Enable barrel effect. */ barrel?: boolean, /** * Enable black/white effect. */ blackWhite?: boolean, /** * Enable bloom effect. */ bloom?: boolean, /** * Enable blur effect. */ blur?: boolean, /** * Enable bokeh effect. */ bokeh?: boolean, /** * Enable brightness effect. */ brightness?: boolean, /** * Enable brown effect. */ brown?: boolean, /** * Enable circle effect. */ circle?: boolean, /** * Enable contrast effect. */ contrast?: boolean, /** * Enable desaturate effect. */ desaturate?: boolean, /** * Enable desaturate luminance effect. */ desaturateLuminance?: boolean, /** * Enable displacement effect. */ displacement?: boolean, /** * Enable glow effect. */ glow?: boolean, /** * Enable gradient effect. */ gradient?: boolean, /** * Enable grayscale effect. */ grayscale?: boolean, /** * Enable hue effect. */ hue?: boolean, /** * Enable kodachrome effect. */ kodachrome?: boolean, /** * Enable lsd effect. */ lsd?: boolean, /** * Enable negative effect. */ negative?: boolean, /** * Enable pixelate effect. */ pixelate?: boolean, /** * Enable polaroid effect. */ polaroid?: boolean, /** * Enable reveal effect. */ reveal?: boolean, /** * Enable saturate effect. */ saturate?: boolean, /** * Enable sepia effect. */ sepia?: boolean, /** * Enable shadow effect. */ shadow?: boolean, /** * Enable shift-to-BGR effect. */ shiftToBGR?: boolean, /** * Enable shine effect. */ shine?: boolean, /** * Enable technicolor effect. */ technicolor?: boolean, /** * Enable tilt-shift effect. */ tiltShift?: boolean, /** * Enable vignette effect. */ vignette?: boolean, /** * Enable vintage pinhole effect. */ vintagePinhole?: boolean, /** * Enable wipe effect. */ wipe?: boolean, } interface EffectProperties extends EffectProperties.AddBarrelProperties.Barrel, EffectProperties.AddBlackWhiteProperties.BlackWhite, EffectProperties.AddBloomProperties.Bloom, EffectProperties.AddBlurProperties.Blur, EffectProperties.AddBokehProperties.Bokeh, EffectProperties.AddBrightnessProperties.Brightness, EffectProperties.AddBrownProperties.Brown, EffectProperties.AddCircleProperties.Circle, EffectProperties.AddContrastProperties.Contrast, EffectProperties.AddDesaturateProperties.Desaturate, EffectProperties.AddDesaturateLuminanceProperties.DesaturateLuminance, EffectProperties.AddDisplacementProperties.Displacement, EffectProperties.AddGlowProperties.Glow, EffectProperties.AddGradientProperties.Gradient, EffectProperties.AddGrayscaleProperties.Grayscale, EffectProperties.AddHueProperties.Hue, EffectProperties.AddKodachromeProperties.Kodachrome, EffectProperties.AddLSDProperties.LSD, EffectProperties.AddNegativeProperties.Negative, EffectProperties.AddPixelateProperties.Pixelate, EffectProperties.AddPolaroidProperties.Polaroid, EffectProperties.AddRevealProperties.Reveal, EffectProperties.AddSaturateProperties.Saturate, EffectProperties.AddSepiaProperties.Sepia, EffectProperties.AddShadowProperties.Shadow, EffectProperties.AddShiftToBGRProperties.ShiftToBGR, EffectProperties.AddShineProperties.Shine, EffectProperties.AddTechnicolorProperties.Technicolor, EffectProperties.AddTiltShiftProperties.TiltShift, EffectProperties.AddVignetteProperties.Vignette, EffectProperties.AddVintagePinholeProperties.VintagePinhole, EffectProperties.AddWipeProperties.Wipe { } interface EffectPropertiesGameObject extends EffectProperties, Phaser.GameObjects.GameObject { clearAllEffects: () => Phaser.GameObjects.GameObject; } interface EffectPropertiesCamera extends EffectProperties, Phaser.Cameras.Scene2D.BaseCamera { clearAllEffects: () => Phaser.Cameras.Scene2D.BaseCamera; } /** * Effect config type. */ type ConfigType = true | IConfig | string | string[] } /** * Add effect properties to a game object. * @param gameObject - Target game object. * @param config - Effect configuration. * @returns Game object with effect properties. */ declare function AddEffectProperties( gameObject: Phaser.GameObjects.GameObject, config?: AddEffectProperties.ConfigType, ): AddEffectProperties.EffectPropertiesGameObject; /** * Add effect properties to a camera. * @param camera - Target camera. * @param config - Effect configuration. * @returns Camera with effect properties. */ declare function AddEffectProperties( camera: Phaser.Cameras.Scene2D.BaseCamera, config?: AddEffectProperties.ConfigType, ): AddEffectProperties.EffectPropertiesCamera;