import EaseMove from './EaseMove'; /** * Ease a game object to an end position. * @param gameObject - Target game object. * @param duration - Duration in ms. * @param endX - End x. * @param endY - End y. * @param ease - Ease name. * @param destroyMode - True to destroy on complete. * @param easeMove - Optional EaseMove instance. * @returns EaseMove instance. */ declare function EaseMoveTo( gameObject: Phaser.GameObjects.GameObject, duration: number, endX: number | string | undefined, endY: number | string | undefined, ease?: string, destroyMode?: boolean, easeMove?: EaseMove ): EaseMove; /** * Ease a game object to an end position. * @param gameObject - Target game object. * @param duration - Duration in ms. * @param endX - End x. * @param endY - End y. * @param ease - Ease name. * @param easeMove - Optional EaseMove instance. * @returns EaseMove instance. */ declare function EaseMoveTo( gameObject: Phaser.GameObjects.GameObject, duration: number, endX: number | string | undefined, endY: number | string | undefined, ease?: string, easeMove?: EaseMove ): EaseMove; export default EaseMoveTo;