/** * Move a game object from a position. * @param duration - Duration in ms. * @param x - Start x. * @param y - Start y. * @param ease - Ease name. * @returns Target game object. */ declare function MoveFrom( duration: number, x: number, y: number, ease?: string ): Phaser.GameObjects.GameObject; /** * Move a game object from a position. * @param config - Move configuration. * @returns Target game object. */ declare function MoveFrom( config: { /** * Start x. */ x: number, /** * Start y. */ y: number, /** * Speed value. */ speed?: number, /** * Duration in ms. */ duration?: number, /** * Ease name. */ ease?: string, } ): Phaser.GameObjects.GameObject; /** * Move a game object from a position and return a promise. * @param duration - Duration in ms. * @param x - Start x. * @param y - Start y. * @param ease - Ease name. * @returns Promise resolved on complete. */ declare function MoveFromPromise( duration: number, x: number, y: number, ease?: string ): Promise; /** * Move a game object from a position and return a promise. * @param config - Move configuration. * @returns Promise resolved on complete. */ declare function MoveFromPromise( config: { /** * Start x. */ x: number, /** * Start y. */ y: number, /** * Speed value. */ speed?: number, /** * Duration in ms. */ duration?: number, /** * Ease name. */ ease?: string, } ): Promise; /** * Move a game object from a position and destroy on complete. * @param duration - Duration in ms. * @param x - Start x. * @param y - Start y. * @param ease - Ease name. * @returns Target game object. */ declare function MoveFromDestroy( duration: number, x: number, y: number, ease?: string ): Phaser.GameObjects.GameObject; /** * Move a game object from a position and destroy on complete. * @param config - Move configuration. * @returns Target game object. */ declare function MoveFromDestroy( config: { /** * Start x. */ x: number, /** * Start y. */ y: number, /** * Speed value. */ speed?: number, /** * Duration in ms. */ duration?: number, /** * Ease name. */ ease?: string, } ): Phaser.GameObjects.GameObject; /** * Move a game object from a position and destroy on complete, returning a promise. * @param duration - Duration in ms. * @param x - Start x. * @param y - Start y. * @param ease - Ease name. * @returns Promise resolved on complete. */ declare function MoveFromDestroyPromise( duration: number, x: number, y: number, ease?: string ): Promise; /** * Move a game object from a position and destroy on complete, returning a promise. * @param config - Move configuration. * @returns Promise resolved on complete. */ declare function MoveFromDestroyPromise( config: { /** * Start x. */ x: number, /** * Start y. */ y: number, /** * Speed value. */ speed?: number, /** * Duration in ms. */ duration?: number, /** * Ease name. */ ease?: string, } ): Promise; /** * Test if a move-from is running. * @returns True if running. */ declare function IsRunningMoveFrom(): boolean; /** * Move a game object to a position. * @param duration - Duration in ms. * @param x - End x. * @param y - End y. * @param ease - Ease name. * @returns Target game object. */ declare function MoveTo( duration: number, x: number, y: number, ease?: string ): Phaser.GameObjects.GameObject; /** * Move a game object to a position. * @param config - Move configuration. * @returns Target game object. */ declare function MoveTo( config: { /** * End x. */ x: number, /** * End y. */ y: number, /** * Speed value. */ speed?: number, /** * Duration in ms. */ duration?: number, /** * Ease name. */ ease?: string, } ): Phaser.GameObjects.GameObject; /** * Move a game object to a position and return a promise. * @param duration - Duration in ms. * @param x - End x. * @param y - End y. * @param ease - Ease name. * @returns Promise resolved on complete. */ declare function MoveToPromise( duration: number, x: number, y: number, ease?: string ): Promise; /** * Move a game object to a position and return a promise. * @param config - Move configuration. * @returns Promise resolved on complete. */ declare function MoveToPromise( config: { /** * End x. */ x: number, /** * End y. */ y: number, /** * Speed value. */ speed?: number, /** * Duration in ms. */ duration?: number, /** * Ease name. */ ease?: string, } ): Promise; /** * Move a game object to a position and destroy on complete. * @param duration - Duration in ms. * @param x - End x. * @param y - End y. * @param ease - Ease name. * @returns Target game object. */ declare function MoveToDestroy( duration: number, x: number, y: number, ease?: string ): Phaser.GameObjects.GameObject; /** * Move a game object to a position and destroy on complete. * @param config - Move configuration. * @returns Target game object. */ declare function MoveToDestroy( config: { /** * End x. */ x: number, /** * End y. */ y: number, /** * Speed value. */ speed?: number, /** * Duration in ms. */ duration?: number, /** * Ease name. */ ease?: string, } ): Phaser.GameObjects.GameObject; /** * Move a game object to a position and destroy on complete, returning a promise. * @param duration - Duration in ms. * @param x - End x. * @param y - End y. * @param ease - Ease name. * @returns Promise resolved on complete. */ declare function MoveToDestroyPromise( duration: number, x: number, y: number, ease?: string ): Promise; /** * Move a game object to a position and destroy on complete, returning a promise. * @param config - Move configuration. * @returns Promise resolved on complete. */ declare function MoveToDestroyPromise( config: { /** * End x. */ x: number, /** * End y. */ y: number, /** * Speed value. */ speed?: number, /** * Duration in ms. */ duration?: number, /** * Ease name. */ ease?: string, } ): Promise; /** * Test if a move-to is running. * @returns True if running. */ declare function IsRunningMoveTo(): boolean; /** * Test if an ease move is running. * @returns True if running. */ declare function IsRunningEaseMove(): boolean; /** * Stop current move. * @param toEnd - True to jump to end. * @returns Target game object. */ declare function MoveStop(toEnd?: boolean): Phaser.GameObjects.GameObject; declare const EaseMoveMethods: { moveFrom: typeof MoveFrom, moveFromPromise: typeof MoveFromPromise, moveFromDestroy: typeof MoveFromDestroy, moveFromDestroyPromise: typeof MoveFromDestroyPromise, moveTo: typeof MoveTo, moveToPromise: typeof MoveToPromise, moveToDestroy: typeof MoveToDestroy, moveToDestroyPromise: typeof MoveToDestroyPromise, isRunningMoveFrom: typeof IsRunningMoveFrom, isRunningMoveTo: typeof IsRunningMoveTo, isRunningEaseMove: typeof IsRunningEaseMove, moveStop: typeof MoveStop, } export default EaseMoveMethods; export { MoveFrom, MoveFromPromise, MoveFromDestroy, MoveFromDestroyPromise, MoveTo, MoveToPromise, MoveToDestroy, MoveToDestroyPromise, IsRunningMoveFrom, IsRunningMoveTo, IsRunningEaseMove, MoveStop, }