import EaseMove from './EaseMove'; /** * Ease a game object from a start position. * @param gameObject - Target game object. * @param duration - Duration in ms. * @param startX - Start x. * @param startY - Start y. * @param ease - Ease name. * @param destroyMode - True to destroy on complete. * @param easeMove - Optional EaseMove instance. * @returns EaseMove instance. */ declare function EaseMoveFrom( gameObject: Phaser.GameObjects.GameObject, duration: number, startX: number | string | undefined, startY: number | string | undefined, ease?: string, destroyMode?: boolean, easeMove?: EaseMove ): EaseMove; /** * Ease a game object from a start position. * @param gameObject - Target game object. * @param duration - Duration in ms. * @param startX - Start x. * @param startY - Start y. * @param ease - Ease name. * @param easeMove - Optional EaseMove instance. * @returns EaseMove instance. */ declare function EaseMoveFrom( gameObject: Phaser.GameObjects.GameObject, duration: number, startX: number | string | undefined, startY: number | string | undefined, ease?: string, easeMove?: EaseMove ): EaseMove; export default EaseMoveFrom;