import TickTask from '../../utils/componentbase/TickTask'; export default Bullet; declare namespace Bullet { /** * Bullet configuration. */ interface IConfig { /** * Move speed. */ speed?: number, /** * True to enable. */ enable?: boolean, /** * True to wrap at bounds. */ wrap?: boolean, /** * Padding for wrapping. */ padding?: number, /** * Angle in degrees. */ angle?: number, /** * Rotation in radians. */ rotation?: number, } } /** * Bullet movement component. */ declare class Bullet extends TickTask { /** * Create a Bullet component. * @param gameObject - Target game object. * @param config - Bullet configuration. */ constructor( gameObject: Phaser.GameObjects.GameObject, config?: Bullet.IConfig ); /** * Enable or disable the component. * @param enable - True to enable. * @returns This instance. */ setEnable(enable?: boolean): this; /** * True if enabled. */ enable: boolean; /** * Set move speed. * @param speed - Speed value. * @returns This instance. */ setSpeed(speed: number): this; /** * Move speed value. */ speed: number; /** * Set angle in degrees. * @param angle - Angle in degrees. * @returns This instance. */ setAngle(angle?: number): this; /** * Angle in degrees. */ angle: number | undefined; /** * Set rotation in radians. * @param rotation - Rotation in radians. * @returns This instance. */ setRotation(rotation?: number): this; /** * Rotation in radians. */ rotation: number | undefined; }