export default BitmapZone; declare namespace BitmapZone { /** * BitmapZone configuration. */ interface IConfig { /** * Zone x. */ x?: number, /** * Zone y. */ y?: number, /** * Zone width. */ width?: number, /** * Zone height. */ height?: number, /** * Scale x. */ scaleX?: number, /** * Scale y. */ scaleY?: number, /** * Offset x. */ offsetX?: number, /** * Offset y. */ offsetY?: number, } } /** * Bitmap zone helper for random point sampling. */ declare class BitmapZone { /** * Create a BitmapZone. * @param gameObject - Source game object. * @param config - BitmapZone configuration. */ constructor( gameObject: Phaser.GameObjects.GameObject, config?: BitmapZone.IConfig ); /** * Random point callback. */ getRandomPoint: Phaser.Types.GameObjects.Particles.RandomZoneSourceCallback; /** * Set offset. * @param offsetX - Offset x. * @param offsetY - Offset y. * @returns This instance. */ setOffset(offsetX?: number, offsetY?: number): this; /** * Offset x. */ offsetX: number; /** * Offset y. */ offsetY: number; /** * Set scale. * @param scaleX - Scale x. * @param scaleY - Scale y. * @returns This instance. */ setScale(scaleX?: number, scaleY?: number): this; /** * Scale x. */ scaleX: number; /** * Scale y. */ scaleY: number; }