/** * Play or reuse a sound, then fade its volume in. * * @param sound - Sound key or sound instance to fade in. * @param duration - Fade duration in milliseconds. * @param endVolume - Target volume at fade end. * @param startVolume - Starting volume at fade start. * @returns Sound instance used by this fade operation. */ export default function FadeIn( sound: string | Phaser.Sound.BaseSound, duration: number, endVolume?: number, startVolume?: number ): Phaser.Sound.BaseSound; /** * Play or reuse a sound from a scene, then fade its volume in. * * @param scene - Scene used to resolve and create sounds. * @param sound - Sound key or sound instance to fade in. * @param duration - Fade duration in milliseconds. * @param endVolume - Target volume at fade end. * @param startVolume - Starting volume at fade start. * @returns Sound instance used by this fade operation. */ export default function FadeIn( scene: Phaser.Scene, sound: string | Phaser.Sound.BaseSound, duration: number, endVolume?: number, startVolume?: number ): Phaser.Sound.BaseSound;