import FrameManager from './framemanager'; export default class FrameManagerPlugin extends Phaser.Plugins.BasePlugin { add( scene: Phaser.Scene, key: string, width?: number, height?: number, cellWidth?: number, cellHeight?: number, fillColor?: string | number, useDynamicTexture?: boolean ): FrameManager; add( scene: Phaser.Scene, config: FrameManager.IConfig ): FrameManager; }