import Fade from './fade'; import FadeOutDestroy from './fade-out-destroy'; import { FadeIn, FadeInPromise, FadeOutDestroy as FadeOutDestroy_, FadeOutDestroyPromise, FadeOut, FadeOutPromise, IsRunningFadeIn, IsRunningFadeOut, IsRunningEaseFade } from './behaviors/fade/FadeMethods'; declare namespace FadePlugin { interface FadeMethodsGameObject extends Phaser.GameObjects.GameObject { fadeIn: typeof FadeIn, fadeInPromise: typeof FadeInPromise, fadeOutDestroy: typeof FadeOutDestroy_, fadeOutDestroyPromise: typeof FadeOutDestroyPromise, fadeOut: typeof FadeOut, fadeOutPromise: typeof FadeOutPromise, isRunningFadeIn: typeof IsRunningFadeIn, isRunningFadeOut: typeof IsRunningFadeOut, isRunningEaseFade: typeof IsRunningEaseFade, } } export default class FadePlugin extends Phaser.Plugins.BasePlugin { add( gameObject: Phaser.GameObjects.GameObject, config?: Fade.IConfig ): Fade; fadeOutDestroy: typeof FadeOutDestroy; injectMethods( gameObject: Phaser.GameObjects.GameObject ): FadePlugin.FadeMethodsGameObject; injectMethodsToRootClass(): this; }