import Sizer from '../../sizer/Sizer'; export default Scrollable; declare namespace Scrollable { type scrollModeTypes = 0 | 1 | 'v' | 'h' | 'vertical' | 'horizontal'; type AlignTypes = 'left' | 'top' | 'right' | 'bottom' | 'center'; type SliderInputTypes = 0 | 1 | -1 | 'drag' | 'pan' | 'click' | 'none'; type SliderPositionTypes = 0 | 1 | 'right' | 'bottom' | 'left' | 'top' interface IConfig extends Sizer.IConfig { space?: { left?: number, right?: number, top?: number, bottom?: number, header?: number, footer?: number, }, scrollMode?: scrollModeTypes, background?: Phaser.GameObjects.GameObject, slider?: ( { background?: Phaser.GameObjects.GameObject, track?: Phaser.GameObjects.GameObject, thumb?: Phaser.GameObjects.GameObject, input?: SliderInputTypes, position?: SliderPositionTypes, adaptThumbSize?: boolean, minThumbSize?: number, buttons?: { top?: Phaser.GameObjects.GameObject, bottom?: Phaser.GameObjects.GameObject, left?: Phaser.GameObjects.GameObject, right?: Phaser.GameObjects.GameObject, step?: number } } | boolean ), scroller?: ( { threshold?: number, slidingDeceleration?: number | false, backDeceleration?: number | false, } | boolean ), mouseWheelScroller?: ( { focus?: boolean, speed?: number, } | boolean ), clamplChildOY?: boolean, header?: Phaser.GameObjects.GameObject, footer?: Phaser.GameObjects.GameObject, align?: { header?: AlignTypes, footer?: AlignTypes, }, expand?: { header?: boolean, footer?: boolean, }, } } declare class Scrollable extends Sizer { t: number; setT(value: number, clamp?: boolean): this; addT(inc: number, clamp?: boolean): this; scrollToTop(): this; scrollToBottom(): this; childOY: number; readonly topChildOY: number; readonly bottomChildOY: number; readonly childVisibleHeight: number; readonly childHeight: number; setChildOY(value: number, clamp?: boolean): this; addChildOY(inc: number, clamp?: boolean): this; sliderEnable: boolean; setSliderEnable(enable?: boolean): this; scrollerEnable: boolean; setScrollerEnable(enable?: boolean): this; mouseWheelScrollerEnable: boolean; setMouseWheelScrollerEnable(enable?: boolean): this; readonly scrollMode: number; }