import LineProgressCanvas from '../lineprogresscanvas/LineProgressCanvas'; // import * as Phaser from 'phaser'; import Sizer from '../sizer/Sizer'; export default NameValueLabel; declare namespace NameValueLabel { interface IConfig extends Sizer.IConfig { space?: { left?: number, right?: number, top?: number, bottom?: number, icon?: number, iconTop?: number, iconBottom?: number, iconLeft?: number, iconRight?: number, text?: number, separator?: number, separatorLeft?: number, separatorRight?: number, }, background?: Phaser.GameObjects.GameObject, icon?: Phaser.GameObjects.GameObject, iconMask?: boolean, textOrientation?: Sizer.OrientationTypes; title?: Phaser.GameObjects.GameObject, text?: Phaser.GameObjects.GameObject, bar?: Phaser.GameObjects.GameObject | LineProgressCanvas.IConfig, valueTextFormatCallback?: ( value: number, min: number, max: number ) => string, action?: Phaser.GameObjects.GameObject, actionMask?: boolean, align?: { text?: 'left' | 'right' | 'center' | number, title?: 'left' | 'right' | 'center' | number, }, proportion?: { title?: number, separator?: number, text?: number, } } } declare class NameValueLabel extends Sizer { constructor( scene: Phaser.Scene, config?: NameValueLabel.IConfig ); title: string; setTitle(text: string): this; appendTitle(text: string): this; text: string; setText(text: string): this; appendText(text: string): this; barValue: number; setBarValue( value: number, min?: number, max?: number ): this; easeBarValueTo( value: number, min?: number, max?: number ): this; setTexture( key: string | Phaser.Textures.Texture, frame?: string | number ): this; readonly texture: Phaser.Textures.Texture | Phaser.Textures.CanvasTexture; readonly frame: Phaser.Textures.Frame; setValue( value: number, min: number, max: number ): this; value: number; minValue: number; maxValue: number; }