import Make from './Make'; export default Maker; declare namespace Maker { type BuilderType = Make.BuilderType; type BuildersType = Make.BuildersType; } declare class Maker { constructor( scene: Phaser.Scene, styles?: Object | string, customBuilders?: Maker.BuildersType ); setScene(scene: Phaser.Scene): this; scene: Phaser.Scene; setStyles(styles?: Object | string): this; addStyle(key: string, style: Object | string): this; addStyle(styles: Object | string): this; clearStyles(): this; styles: Object | undefined; setBuilders(builders?: Maker.BuildersType): this; addBuilder(key: string, builder: Maker.BuilderType): this; clearBuilder(): this; customBuilders: Maker.BuildersType | undefined; make( data: Object | string, view?: Object | string ): Phaser.GameObjects.GameObject; }