// import * as Phaser from 'phaser'; export default function GetViewport( scene: Phaser.Scene, camera: Phaser.Cameras.Scene2D.BaseCamera, out?: Phaser.Geom.Rectangle | true ): Phaser.Geom.Rectangle; export default function GetViewport( scene: Phaser.Scene, out?: Phaser.Geom.Rectangle | true ): Phaser.Geom.Rectangle;