export default BasePostFxPipelineBehavior; declare namespace BasePostFxPipelineBehavior { } declare class BasePostFxPipelineBehavior { constructor( gameObject: Phaser.GameObjects.GameObject, config?: {} ); constructor( gameObject: Phaser.GameObjects.GameObject, PostFxPipelineClass?: Phaser.Renderer.WebGL.Pipelines.PostFXPipeline ); getPipeline( config?: {} ): Phaser.Renderer.WebGL.Pipelines.PostFXPipeline; freePipeline(): this; }