// import * as Phaser from 'phaser'; import SwirlPostFxPipeline from './swirlpipeline'; export default SwirlPipelinePlugin; declare namespace SwirlPipelinePlugin { interface IConfig { center?: { x?: number, y?: number }, radius?: number, rotation?: number, angle?: number, name?: string } } declare class SwirlPipelinePlugin extends Phaser.Plugins.BasePlugin { add( gameObject: Phaser.GameObjects.GameObject, config?: SwirlPipelinePlugin.IConfig ): SwirlPostFxPipeline; remove( gameObject: Phaser.GameObjects.GameObject, name?: string ): this; get( gameObject: Phaser.GameObjects.GameObject, name?: string ): SwirlPostFxPipeline | SwirlPostFxPipeline[]; }