// import * as Phaser from 'phaser'; import ShockwavePostFxPipeline from './shockwavepipeline'; export default ShockwavePipelinePlugin; declare namespace ShockwavePipelinePlugin { interface IConfig { center?: { x?: number, y?: number }, waveRadius?: number, waveWidth?: number, powBaseScale?: number, powExponent?: number, name?: string, } } declare class ShockwavePipelinePlugin extends Phaser.Plugins.BasePlugin { add( gameObject: Phaser.GameObjects.GameObject, config?: ShockwavePipelinePlugin.IConfig ): ShockwavePostFxPipeline; remove( gameObject: Phaser.GameObjects.GameObject, name?: string ): this; get( gameObject: Phaser.GameObjects.GameObject, name?: string ): ShockwavePostFxPipeline | ShockwavePostFxPipeline[]; }