// import * as Phaser from 'phaser'; export default class PixelationPostFxPipeline extends Phaser.Renderer.WebGL.Pipelines.PostFXPipeline { setPixelSize(width: number, height?: number): this; setPixelWidth(value: number): this; setPixelHeight(value: number): this; pixelWidth: number; pixelHeight: number; pixelSize: number; }