// import * as Phaser from 'phaser'; import PixelationPostFxPipeline from './pixelationpipeline'; export default PixelationPipelinePlugin; declare namespace PixelationPipelinePlugin { interface IConfig { pixelWidth?: number, pixelHeight?: number, name?: string, } } declare class PixelationPipelinePlugin extends Phaser.Plugins.BasePlugin { add( gameObject: Phaser.GameObjects.GameObject, config?: PixelationPipelinePlugin.IConfig ): PixelationPostFxPipeline; remove( gameObject: Phaser.GameObjects.GameObject, name?: string ): this; get( gameObject: Phaser.GameObjects.GameObject, name?: string ): PixelationPostFxPipeline | PixelationPostFxPipeline[]; }