export default TouchEventStop; declare namespace TouchEventStop { type HitAreaMode = 0 | 1 | 'default' | 'fullWindow'; interface IConfig { hitAreaMode?: HitAreaMode, enable?: boolean, } } declare class TouchEventStop extends Phaser.Events.EventEmitter { constructor( gameObject: Phaser.GameObjects.GameObject, config?: TouchEventStop.IConfig ) setHitAreaMode( mode?: TouchEventStop.HitAreaMode ): this; setEnable(enable?: boolean): this; toggleEnable(): this; enable: boolean; }