export default InTouching; declare namespace InTouching { interface IConfig { enable?: boolean, cooldown?: number, } } declare class InTouching extends Phaser.Events.EventEmitter { constructor( gameObject: Phaser.GameObjects.GameObject, config?: InTouching.IConfig ) isInTouching: boolean; setEnable(enable?: boolean): this; toggleEnable(): this; enable: boolean; setCooldown(time: number): this; cooldownTime: number; }