export default DragRotate; declare namespace DragRotate { interface IConfig { x?: number, y?: number, maxRadius?: number, minRadius?: number, enable?: boolean, } namespace Evenets { type DragCallbackType = ( dragRotate: DragRotate ) => void; } } declare class DragRotate { constructor( scene: Phaser.Scene, config?: DragRotate.IConfig ); setEnable(enable?: boolean): this; toggleEnable(): this; enable: boolean; setOrigin(x: number, y: number): this; setOrigin(pointer: { x: number, y: number }): this; x: number; y: number; setRadius(maxRadius: number, minRadius?: number): this; maxRadius: number; minRadius: number; readonly deltaRotation: number; readonly deltAangle: number; readonly cw: boolean; readonly ccw: boolean; dragCancel(): this; readonly pointer: Phaser.Input.Pointer; readonly isDrag: boolean; readonly state: number; }