// import * as Phaser from 'phaser'; import GlowFilterPostFxPipeline from './glowfilter2pipeline'; export default GlowFilterPipelinePlugin; declare namespace GlowFilterPipelinePlugin { interface IConfig extends GlowFilterPostFxPipeline.IConfig { quality?: number, distance?: number, name?: string, } } declare class GlowFilterPipelinePlugin extends Phaser.Plugins.BasePlugin { add( gameObject: Phaser.GameObjects.GameObject, config?: GlowFilterPipelinePlugin.IConfig ): GlowFilterPostFxPipeline; remove( gameObject: Phaser.GameObjects.GameObject, name?: string ): this; get( gameObject: Phaser.GameObjects.GameObject, name?: string ): GlowFilterPostFxPipeline | GlowFilterPostFxPipeline[]; setQuality(value: number): this; quality: number; setDistance(value: number): this; distance: number; }