import GOManager from '../../../utils/gameobject/gomanager/GOManager'; export default LayerManager; declare namespace LayerManager { interface IConfig { layers?: string[]; createGameObject?: GOManager.CreateGameObjectCallbackType, } } declare class LayerManager extends GOManager { constructor( scene: Phaser.Scene, config?: LayerManager.IConfig ) constructor( scene: Phaser.Scene, config?: string[] ) getLayer(name: string): Phaser.GameObjects.Layer; getLayers(out?: Phaser.GameObjects.GameObject[]): Phaser.GameObjects.Layer[]; addToLayer( name: string, gameObject: Phaser.GameObjects.GameObject ): this; }