import ContainerLite from "../containerlite/ContainerLite"; export default TransitionImage; declare namespace TransitionImage { type TransitionDirectionType = 0 | 1 | 'out' | 'in'; type TransitionCallbackType = ( parent: TransitionImage, currentImage: Phaser.GameObjects.Image, nextImage: Phaser.GameObjects.Image, t: number ) => void; interface ITransitConfig { texture?: string, frame?: string, dir?: TransitionDirectionType, onStart?: TransitionCallbackType, onStartScope?: unknown, onProgress?: TransitionCallbackType, onProgressScope?: unknown, onComplete?: TransitionCallbackType, onCompleteScope?: unknown, duration?: number, ease?: string, mask?: boolean, } interface IConfig extends ITransitConfig { x?: number, y?: number } } declare class TransitionImage extends ContainerLite { constructor( scene: Phaser.Scene, x?: number, y?: number, texture?: string, frame?: string, config?: TransitionImage.IConfig ); constructor( scene: Phaser.Scene, x?: number, y?: number, config?: TransitionImage.IConfig ); constructor( scene: Phaser.Scene, config?: TransitionImage.IConfig ); setTransitionDirection( dir: TransitionImage.TransitionDirectionType ): this; setTransitionStartCallback( callback: TransitionImage.TransitionCallbackType, scope?: object ): this; setTransitionProgressCallback( callback: TransitionImage.TransitionCallbackType, scope?: object ): this; setTransitionCompleteCallback( callback: TransitionImage.TransitionCallbackType, scope?: object ): this; setDuration(duration: number): this; setDuration(ease: string): this; setMaskEnable(enable?: boolean): this; transit(texture: string, frame?: string): this; transit( config: TransitionImage.ITransitConfig ): this; pause(): this; resume(): this; stop(): this; flipX: boolean; flipY: boolean; setFlipX(value: boolean): this; setFlipY(value: boolean): this; toggleFlipX(): this; toggleFlipY(): this; setFlip(x: boolean, y: boolean): this; }