// import * as Phaser from 'phaser'; import BoardFactory from './board/board/Factory.js'; import QuadGridFactory from './board/grid/quad/Factory'; import HexagonGridFactory from './board/grid/hexagon/Factory'; import ShapeFactory from './board/shape/Factory'; import MoveToFactory from './board/moveto/Factory'; import PathFinderFactory from './board/pathfinder/Factory'; import MatchFactory from './board/match/Factory'; import FieldOfViewFactory from './board/fieldofview/Factory'; import MonopolyFactory from './board/monopoly/Factory'; import MiniBoardFactory from './board/miniboard/Factory'; import HexagonMap from './board/hexagonmap/index'; import CreateTileTexture from './board/texture/CreateTileTexture' export default BoardPlugin; declare class Factories { board: typeof BoardFactory; quadGrid: typeof QuadGridFactory; hexagonGrid: typeof HexagonGridFactory; shape: typeof ShapeFactory; moveTo: typeof MoveToFactory; pathFinder: typeof PathFinderFactory; match: typeof MatchFactory; fieldOfView: typeof FieldOfViewFactory; monopoly: typeof MonopolyFactory; miniBoard: typeof MiniBoardFactory; } declare class BoardPlugin extends Phaser.Plugins.ScenePlugin { add: Factories; hexagonMap: HexagonMap; createTileTexture: typeof CreateTileTexture; } import BoardClass from './board/board/Board'; import HexagonClass from './board/grid/hexagon/Hexagon'; import QuadClass from './board/grid/quad/Quad'; import ShapeClass from './board/shape/Shape'; import MoveToClass from './board/moveto/MoveTo'; import MatchClass from './board/match/Match'; import PathFinderClass from './board/pathfinder/PathFinder'; import FieldOfViewClass from './board/fieldofview/FieldOfView'; import MonopolyClass from './board/monopoly/Monopoly'; import MiniBoardClass from './board/miniboard/MiniBoard'; declare namespace BoardPlugin { type Board = BoardClass; type Quad = QuadClass; type Hexagon = HexagonClass; type Shape = ShapeClass; type MoveTo = MoveToClass; type Match = MatchClass; type PathFinder = PathFinderClass; type FieldOfView = FieldOfViewClass; type Monopoly = MonopolyClass; type MiniBoard = MiniBoardClass; }