export default AddTintRGBProperties; declare namespace AddTintRGBProperties { interface TintRGBGameObject extends Phaser.GameObjects.GameObject { tintR: number; tintG: number; tintB: number; tintGray: number; } } declare function AddTintRGBProperties( gameObject: Phaser.GameObjects.GameObject, colorRGB?: number ): AddTintRGBProperties.TintRGBGameObject;