import TickTask from '../../utils/componentbase/TickTask'; export default ShakePosition; declare namespace ShakePosition { type ModeType = 0 | 1 | 'effect' | 'behavior'; type MagnitudeModeType = 0 | 1 | 'constant' | 'decay'; interface IConfig { mode?: ModeType, duration?: number, magnitude?: number, magnitudeMode?: MagnitudeModeType } namespace Events { type CompleteCallbackType = ( gameObject: Phaser.GameObjects.GameObject, shake: ShakePosition ) => void; } } declare class ShakePosition extends TickTask { constructor( gameObject: Phaser.GameObjects.GameObject, config?: ShakePosition.IConfig ) setEnable(enable?: boolean): this; enable: boolean; shake(duration?: number, magnitude?: number): this; shake(config: { duration?: number, magnitude?: number, }): this; setMode(mode: ShakePosition.ModeType): this; mode: number; setDuration(duration: number): this; duration: number; setMagnitude(magnitude: number): this; magnitude: number; setMagnitudeMode(magnitudeMode: ShakePosition.MagnitudeModeType): this; magnitudeMode: number; }