export default ParticlesAlongBounds; declare namespace ParticlesAlongBounds { interface IConfig { textureKey: string, textureFrames?: string | number | (string | number)[] | { frames: (string | number)[], cycle?: boolean, quantity?: number }, padding?: number | { left?: number, right?: number, top?: number, bottom?: number }, blendMode?: Phaser.BlendModes | string, lifespan?: number, stepRate?: number, spread?: number, scale?: Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType alpha?: Phaser.Types.GameObjects.Particles.EmitterOpOnEmitType | Phaser.Types.GameObjects.Particles.EmitterOpOnUpdateType tint?: number, repeat?: number, reuse?: boolean, gravityX?: number, gravityY?: number, duration?: number } namespace Events { type CompleteCallbackType = ( gameObject: Phaser.GameObjects.GameObject, particles: Phaser.GameObjects.Particles.ParticleEmitterManager, ) => void; } } declare function ParticlesAlongBounds( gameObject: Phaser.GameObjects.GameObject, config?: ParticlesAlongBounds.IConfig, particles?: Phaser.GameObjects.Particles.ParticleEmitterManager ): Phaser.GameObjects.Particles.ParticleEmitterManager;