import HiddenTextEditBase from './HiddenTextEditBase'; export default HiddenTextEdit; declare namespace HiddenTextEdit { interface IConfig extends HiddenTextEditBase.IConfig { cursor?: string; cursorFlashDuration?: number; } type UpdateTextCallbackType = ( newText: string, hiddenInputText: HiddenTextEdit, ) => string; } declare class HiddenTextEdit extends HiddenTextEditBase { constructor( textObject: Phaser.GameObjects.GameObject, config?: HiddenTextEdit.IConfig ); setCursor( s: string ): this; readonly cursor: string; setCursorFlashDuration( duration: number ): this; }