export default Anchor; declare namespace Anchor { type OnResizeCallbackType = ( width: number, height: number, gameObject: Phaser.GameObjects.GameObject, anchor: Anchor ) => void; type OnUpdateViewportCallbackType = ( viewport: Phaser.Geom.Rectangle, gameObject: Phaser.GameObjects.GameObject, anchor: Anchor ) => void; interface IConfig { left?: string, right?: string, centerX?: string, x?: string, top?: string, bottom?: string, centerY?: string, y?: string, width?: string, height?: string, onResizeCallback?: OnResizeCallbackType, onResizeCallbackScope?: unknown, onUpdateViewportCallback?: OnUpdateViewportCallbackType, onUpdateViewportCallbackScope?: unknown, enable?: boolean } } declare class Anchor { constructor( gameObject: Phaser.GameObjects.GameObject, config?: Anchor.IConfig ); destroy(): void; resetFromJSON(config: Anchor.IConfig): this; setUpdateViewportCallback( callback?: Anchor.OnUpdateViewportCallbackType, scope?: object ): this; anchor(): this; autoAnchor(enable?: boolean): this; }