import Label from '../label/Label'; export default ImageInputLabel; declare namespace ImageInputLabel { interface IConfig extends Label.IConfig { iconBackground?: Phaser.GameObjects.GameObject, canvas?: { width?: number, height?: number, fill?: string, key?: string, frame?: string, }, scaleUpIcon?: boolean, clickTarget?: string | Phaser.GameObjects.GameObject | null, domButton?: boolean, } } declare class ImageInputLabel extends Label { constructor( scene: Phaser.Scene, config?: ImageInputLabel.IConfig ); open(): this; openPromise(): Promise; saveTexture(key: string): this; getFileName(file: File): string; setClickOpenEnable(enable?: boolean): this; }