declare function FadeIn( duration: number, alpha?: number ): Phaser.GameObjects.GameObject; declare function FadeInPromise( duration: number, alpha?: number ): Promise; declare function IsRunningFadeIn(): boolean; declare function FadeOutDestroy( duration: number ): Phaser.GameObjects.GameObject; declare function FadeOutDestroyPromise( duration: number ): Promise; declare function FadeOut( duration: number ): Phaser.GameObjects.GameObject; declare function FadeOutPromise( duration: number ): Promise; declare function IsRunningFadeOut(): boolean; declare function IsRunningEaseFade(): boolean; declare const FadeMethods: { fadeIn: typeof FadeIn, fadeInPromise: typeof FadeInPromise, fadeOutDestroy: typeof FadeOutDestroy, fadeOutDestroyPromise: typeof FadeOutDestroyPromise, fadeOut: typeof FadeOut, fadeOutPromise: typeof FadeOutPromise, isRunningFadeIn: typeof IsRunningFadeIn, isRunningFadeOut: typeof IsRunningFadeOut, isRunningEaseFade: typeof IsRunningEaseFade, } export default FadeMethods; export { FadeIn, FadeInPromise, FadeOutDestroy, FadeOutDestroyPromise, FadeOut, FadeOutPromise, IsRunningFadeIn, IsRunningFadeOut, IsRunningEaseFade }