import GenerateFrames from './generateframes/GenerateFrames'; export default CreatePieces; declare namespace CreatePieces { type DrawShapeCallbackType = GenerateFrames.DrawShapeCallbackType; interface IConfig { piecesKey?: string, columns: number, rows: number, edgeWidth?: number, edgeHeight?: number, drawShapeCallback?: DrawShapeCallbackType, edges?: GenerateFrames.EdgesType | GenerateFrames.GetEdgeCallbacksType, useDynamicTexture?: boolean, createImageCallback?: ( scene: Phaser.Scene, key: Phaser.Textures.Texture, frame: string ) => T, ImageClass?: T, objectPool?: T[], originX?: number, originY?: number, add?: boolean, align?: boolean, } } declare function CreatePieces( gameObject: Phaser.GameObjects.GameObject, config: CreatePieces.IConfig, ): T[];