export default GridCutImage; declare namespace GridCutImage { interface IConfig { columns?: number, rows?: number, createImageCallback?: ( scene: Phaser.Scene, key: Phaser.Textures.Texture, frame: string ) => T, ImageClass?: T, objectPool?: T[], originX?: number, originY?: number, add?: boolean, align?: boolean, } } declare function GridCutImage( gameObject: Phaser.GameObjects.GameObject, columns: number, rows: number, config?: GridCutImage.IConfig ): T[]; declare function GridCutImage( gameObject: Phaser.GameObjects.GameObject, config?: GridCutImage.IConfig ): T[];