module.exports = [ '#define SHADER_NAME PHASER_FLAT_TINT_VS', '', 'precision mediump float;', '', 'uniform mat4 uProjectionMatrix;', 'uniform mat4 uViewMatrix;', 'uniform mat4 uModelMatrix;', '', 'attribute vec2 inPosition;', 'attribute vec4 inTint;', '', 'varying vec4 outTint;', '', 'void main () {', ' gl_Position = uProjectionMatrix * uViewMatrix * uModelMatrix * vec4(inPosition, 1.0, 1.0);', ' outTint = inTint;', '}', '' ].join('\n');