/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ function P0 (t, p) { var k = 1 - t; return k * k * p; } function P1 (t, p) { return 2 * (1 - t) * t * p; } function P2 (t, p) { return t * t * p; } // p0 = start point // p1 = control point 1 // p2 = end point // https://github.com/mrdoob/three.js/blob/master/src/extras/core/Interpolations.js /** * A quadratic bezier interpolation method. * * @function Phaser.Math.Interpolation.QuadraticBezier * @since 3.2.0 * * @param {number} t - The percentage of interpolation, between 0 and 1. * @param {number} p0 - The start point. * @param {number} p1 - The control point. * @param {number} p2 - The end point. * * @return {number} The interpolated value. */ var QuadraticBezierInterpolation = function (t, p0, p1, p2) { return P0(t, p0) + P1(t, p1) + P2(t, p2); }; module.exports = QuadraticBezierInterpolation;