/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Find the angle of a segment from (point1.x, point1.y) -> (point2.x, point2.y). * * The difference between this method and {@link Phaser.Math.Angle.BetweenPoints} is that this assumes the y coordinate * travels down the screen. * * @function Phaser.Math.Angle.BetweenPointsY * @since 3.0.0 * * @param {(Phaser.Geom.Point|object)} point1 - The first point. * @param {(Phaser.Geom.Point|object)} point2 - The second point. * * @return {number} The angle in radians. */ var BetweenPointsY = function (point1, point2) { return Math.atan2(point2.x - point1.x, point2.y - point1.y); }; module.exports = BetweenPointsY;