/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * The justUp value allows you to test if this Key has just been released or not. * * When you check this value it will return `true` if the Key is up, otherwise `false`. * * You can only call JustUp once per key release. It will only return `true` once, until the Key is pressed down and released again. * This allows you to use it in situations where you want to check if this key is up without using an event, such as in a core game loop. * * @function Phaser.Input.Keyboard.JustUp * @since 3.0.0 * * @param {Phaser.Input.Keyboard.Key} key - The Key to check to see if it's just up or not. * * @return {boolean} `true` if the Key was just released, otherwise `false`. */ var JustUp = function (key) { if (key._justUp) { key._justUp = false; return true; } else { return false; } }; module.exports = JustUp;