var RenderTextureWebGL = { fill: function (rgb, alpha) { if (alpha === undefined) { alpha = 1; } var ur = ((rgb >> 16)|0) & 0xff; var ug = ((rgb >> 8)|0) & 0xff; var ub = (rgb|0) & 0xff; this.renderer.setFramebuffer(this.framebuffer); var gl = this.gl; gl.clearColor(ur / 255.0, ug / 255.0, ub / 255.0, alpha); gl.clear(gl.COLOR_BUFFER_BIT); this.renderer.setFramebuffer(null); return this; }, clear: function () { this.renderer.setFramebuffer(this.framebuffer); var gl = this.gl; gl.clearColor(0, 0, 0, 0); gl.clear(gl.COLOR_BUFFER_BIT); this.renderer.setFramebuffer(null); return this; }, draw: function (texture, frame, x, y, tint) { if (tint === undefined) { tint = (this.globalTint >> 16) + (this.globalTint & 0xff00) + ((this.globalTint & 0xff) << 16); } else { tint = (tint >> 16) + (tint & 0xff00) + ((tint & 0xff) << 16); } this.renderer.setFramebuffer(this.framebuffer); var pipeline = this.pipeline; pipeline.projOrtho(0, pipeline.width, 0, pipeline.height, -1000.0, 1000.0); pipeline.drawTextureFrame(frame, x, y, tint, this.globalAlpha, this.currentMatrix, null); this.renderer.setFramebuffer(null); pipeline.projOrtho(0, pipeline.width, pipeline.height, 0, -1000.0, 1000.0); return this; } }; module.exports = RenderTextureWebGL;