/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Returns the amount the Game Object is visually offset from its x coordinate. * This is the same as `width * origin.x`. * This value will only be > 0 if `origin.x` is not equal to zero. * * @function Phaser.Display.Bounds.GetOffsetX * @since 3.0.0 * * @param {Phaser.GameObjects.GameObject} gameObject - The Game Object to get the bounds value from. * * @return {number} The horizontal offset of the Game Object. */ var GetOffsetX = function (gameObject) { return gameObject.width * gameObject.originX; }; module.exports = GetOffsetX;