/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var GameObject: any; /** * Renders this Game Object with the WebGL Renderer to the given Camera. * * The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera. * This method should not be called directly. It is a utility function of the Render module. * * A Static Tilemap Layer renders immediately and does not use any batching. * * @method Phaser.Tilemaps.StaticTilemapLayer#renderWebGL * @since 3.0.0 * @private * * @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer. * @param {Phaser.Tilemaps.StaticTilemapLayer} src - The Game Object being rendered in this call. * @param {number} interpolationPercentage - Reserved for future use and custom pipelines. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object. */ declare var StaticTilemapLayerWebGLRenderer: (renderer: any, src: any, interpolationPercentage: any, camera: any) => void;