/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var WorldToTileX: any; declare var WorldToTileY: any; declare var Vector2: any; /** * Converts from world XY coordinates (pixels) to tile XY coordinates (tile units), factoring in the * layer's position, scale and scroll. This will return a new Vector2 object or update the given * `point` object. * * @function Phaser.Tilemaps.Components.WorldToTileXY * @private * @since 3.0.0 * * @param {number} worldX - [description] * @param {number} worldY - [description] * @param {boolean} [snapToFloor=true] - Whether or not to round the tile coordinate down to the * nearest integer. * @param {Phaser.Math.Vector2} [point] - [description] * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - [description] * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {Phaser.Math.Vector2} The XY location in tile units. */ declare var WorldToTileXY: (worldX: any, worldY: any, snapToFloor: any, point: any, camera: any, layer: any) => any;