/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var TileToWorldX: any; declare var TileToWorldY: any; declare var Vector2: any; /** * Converts from tile XY coordinates (tile units) to world XY coordinates (pixels), factoring in the * layer's position, scale and scroll. This will return a new Vector2 object or update the given * `point` object. * * @function Phaser.Tilemaps.Components.TileToWorldXY * @private * @since 3.0.0 * * @param {integer} tileX - [description] * @param {integer} tileY - [description] * @param {Phaser.Math.Vector2} [point] - [description] * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - [description] * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {Phaser.Math.Vector2} The XY location in world coordinates. */ declare var TileToWorldXY: (tileX: any, tileY: any, point: any, camera: any, layer: any) => any;