/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Internally used method to keep track of the tile indexes that collide within a layer. This * updates LayerData.collideIndexes to either contain or not contain the given `tileIndex`. * * @function Phaser.Tilemaps.Components.SetLayerCollisionIndex * @private * @since 3.0.0 * * @param {integer} tileIndex - [description] * @param {boolean} [collides=true] - [description] * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. */ declare var SetLayerCollisionIndex: any;