/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var SetTileCollision: any; declare var CalculateFacesWithin: (tileX: any, tileY: any, width: any, height: any, layer: any) => void; declare var SetLayerCollisionIndex: any; /** * Sets collision on all tiles in the given layer, except for tiles that have an index specified in * the given array. The `collides` parameter controls if collision will be enabled (true) or * disabled (false). * * @function Phaser.Tilemaps.Components.SetCollisionByExclusion * @private * @since 3.0.0 * * @param {integer[]} indexes - An array of the tile indexes to not be counted for collision. * @param {boolean} [collides=true] - If true it will enable collision. If false it will clear * collision. * @param {boolean} [recalculateFaces=true] - Whether or not to recalculate the tile faces after the * update. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. */ declare var SetCollisionByExclusion: (indexes: any, collides: any, recalculateFaces: any, layer: any) => void;