/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var CalculateFacesWithin: (tileX: any, tileY: any, width: any, height: any, layer: any) => void; declare var PutTileAt: (tile: any, tileX: any, tileY: any, recalculateFaces: any, layer: any) => any; /** * Puts an array of tiles or a 2D array of tiles at the given tile coordinates in the specified * layer. The array can be composed of either tile indexes or Tile objects. If you pass in a Tile, * all attributes will be copied over to the specified location. If you pass in an index, only the * index at the specified location will be changed. Collision information will be recalculated * within the region tiles were changed. * * @function Phaser.Tilemaps.Components.PutTilesAt * @private * @since 3.0.0 * * @param {(integer[]|integer[][]|Phaser.Tilemaps.Tile[]|Phaser.Tilemaps.Tile[][])} tile - A row (array) or grid (2D array) of Tiles * or tile indexes to place. * @param {integer} tileX - [description] * @param {integer} tileY - [description] * @param {boolean} [recalculateFaces=true] - [description] * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. */ declare var PutTilesAt: (tilesArray: any, tileX: any, tileY: any, recalculateFaces: any, layer: any) => any;